GC PBW201

From City of Hope MUSH
Jump to navigation Jump to search


Introduction
Synopsis:
Normally, the world is bright. It is filled with lovely colors everywhere. The trees have green leaves and brown bark. Lollipops are rainbow colors of red and blue and pink and green. Really there is color everywhere! Unfortunately. Through some unknown means, some dark force has begun to creep into the world and slowly all the color is melting away. What ever will we DOOOO? WE MUST SAVE THE COLORS!
Setting:
The middle of a park that once was lush with multicolored flowers and green grass and pretty colorful toys for the little children.


Players:
Mr. Fancypants Lady Grey Sarah John


           This is just an example template to use as a reference if it is needed in order to do future PBWs. This will be our general layout for how we do this so that it is nice and neat and efficient. So, in honor of making this look right. The story included on this very first PBW is completely fictional and will not include anyone who is actually part of the pack. Cuz... it's fictional. Ultra-fictional? Whatever. It ain't REAL PEOPLES!

[ edit ]

PRP

           This is an example pose. Just copy the mumbojumbo and always leave an empty at the bottom for the next person to copy from so this is easy.

           Mr. Fancypants just happened to be seated upon one of the brilliantly blue painted park benches enjoying his lunch break from work with some take-out from Mc.Donald's. He's got himself a big mac and a large fry and he's loving it. That is, right up until he lifts his big mac up to his mouth for a bite, only to realize that it is suddenly... greyish. The color slowly fading from it and his eyes widen in shock as he jumps up from the park bench and spins around, looking! The park bench is fading to grey. He holds his hands up in front of his face and his eyes widen as he screams. "NOOO! I'm turning GREY! SOMEONE! HALLLP!"

           Sarah is sitting on the edge of the playground with a bunch of other little girls her age. They each have cups. WHY do they have cups? Who the heck knows. But they all have them lined up and they're tapping out some sort of super secret rhythm that only little girls understand. They get half way through the song, talking about having bottles of whiskey for their journey. SERIOUSLY? What's wrong with kids these days? Sarah looks up at the man's exclamation and she frowns. "You messed me up."

           John is swinging on the swings, because it makes him feel like he can fly. Well, he actually can fly, but it isn't something he lets himself show off very often. He hears the screams of someone nearby, and just thinks its some random people playing in the park. But John always wanted to show off being a superhero, so he looks anyway. His jaw drops, and he starts to blink a few times as he raises his hands to rub his eyes, literally not believing what he sees. Is that dude turning GREY!?

           Lady Grey is invisible. She hides in plain sight and she watches the chaos that ensues as she slowly feeds on the colors of the world. She grins slowly as she watches. While the world becomes more and more grey, she grows stronger and more vibrant. They'll never find her. She knows this to be true! They are weak, mortal, foolish creatures!

           Mr. Fancypants continues to scream as the grey continues to move up his arms and across his torso. As his shoulders begin to turn grey they also seem to start to stiffen and the whole world knows it as the man screams, "I can't move my hands!" Thinking that shaking his hands might help Mr. Fancypants begins to frantically move his hands but to his dismay that causes one of his fingers to crack and fall off bloodlessly and shatter on the ground like dried ceramic. Another scream would come from Mr. Fancypants but his arms have stiffened and so has his throat making the last sound that comes from the man a raspy hiss before he falls over and shatters into a million tiny pebbles on the concrete.

           Blank


Special thanks to Fidelia and Alecto for playing John and Sarah!

[ edit ]

Isthmene

Isthmene01.jpg

[ edit ]

Overview
Traits: 1 Glory Renown
+2 Dice to Melee when wielding a labrys.
+1 Rage
Frenzies are always bloodlust frenzies. Can not Fox Frenzy.
Ban: Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth.
Points: 4 TPs: Pack Speech
4 TPs: Extra Willpower, Rage and Gnosis
1 TPs: Totem can speak to pack without Spirit Speech.
1 TPs: Pack Members can always find one another.
4 TPs: Possesses 2 extra Charms: Assess Character, Materialize.
2 TPs: Totem is respected by other spirits.
5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending)
Stats:
Physical

Social

Mental

Strength 08 Manipulation 07 Perception 07
Dexterity 05 Charisma 07 Intelligence 07
Stamina 05 Appearance 07 Wits 07
Health Levels 07
Gnosis 07 Rage 08 Willpower 05
Charms:
Airt Sense: Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves).
Re-Form: Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains. Glass Walkers refer to this Charm as "re-spawning." It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit's Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies.
Assess Character: The spirit judges the inner strength of a character. Gnosis vs 7, and things like Nature, Demeanor, WP, and Renown and such can be revealed.
Materialize: The spirit can materialize in the mortal world when needed.

[ edit ]

Played By: Isthmene (The Axe Maiden)