Background NPCs

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This is a (not necessarily exhaustive) list of backgrounds that provide your PC with one or more NPCs who can help them in some way.

General

  • Allies: One NPC per dot, or fewer but more powerful NPCs. Allies can have influence, besides jobs/hobbies/nefarious things that they can do. You should list them with following:
1) Who are they?
2) What do they do for a living?
3) What do they do that is specifically of interest to you? List any specific abilities.
4) How did they become your Ally?
5) How do you keep them as one? (i.e.: Do you pay them by the job? Do you have leverage? Were they your sister's brother's cousin's ex-roommate? Were you on the same t-ball team for 3 years? Did you save them from drowning once?)
6) Do they have a specific influence and what level?
**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR ALLIES. Just the bullet points with relevant details.**
  • Only one Ally can be called upon per month. Allies cannot be set for watch actions.
  • When you wish to engage one of your Allies to do something, please list in the +request which Ally, and how you will approach them/pay them/make the ask to do what you need done. Depending on that, staff will decide whether a +roll will be needed.
  • Unlike Retainers, Allies can just refuse to do something, and can be lost. Use of their actions can also be caught by others, if engaging in some sort of influence back and forth.
  • What happens when using an Ally is subjective to the situation and is all up to Staff Discretion.


  • Contacts: One major NPC per dot, plus some minor NPCs (need not be detailed in advance)
  • Mentor: The more dots, the more powerful they are
Mentor
Dot-filled.png Knows little of import
Dot-filled.pngDot-filled.png Noteworthy information
Dot-filled.pngDot-filled.pngDot-filled.png Significant secrets
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Extraordinary knowledge
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png If they don't know it, probably no one does

Vampire

  • Herd
Herd
Dot-filled.png 3 vessels
Dot-filled.pngDot-filled.png 7 vessels
Dot-filled.pngDot-filled.pngDot-filled.png 15 vessels
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 30 vessels
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 60 vessels

Nosferatu

  • Information Network

Ghoul

Revenant

Werewolf

Kinfolk
Dot-filled.png 2 kinfolk
Dot-filled.pngDot-filled.png 5 kinfolk
Dot-filled.pngDot-filled.pngDot-filled.png 10 kinfolk
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 20 kinfolk
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 50 kinfolk
Numen
Dot-filled.png Gaffling
Dot-filled.pngDot-filled.png Potent Gaffling
Dot-filled.pngDot-filled.pngDot-filled.png Lesser Jaggling
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Strong Jaggling
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Very strong Jaggling

Spend a Gnosis to do one of the following:

  • Add Numen rating to a physical/social/mental attribute
    (pick one when you buy the background) for one roll
  • Use one of its Charms once
Familiar Spirit Type Intelligence Communication Store Gnosis/Willpower/Rage for you Perception
1 Smallest Gaffling Not too bright Spirit Speech gift or join it in the Umbra 3 (one type at a time) Can't Peek through the Gauntlet, rarely knows what's going on in normalspace
2 Decent-sized Gaffling Almost intelligent same 5 (one type at a time) Knows instinctively where you are, can Peek from time to time
3 Jaggling Average Speak aloud while it's nearby 5 (two types at a time) Can also see through your eyes
4 Jaggling Fairly bright Speak telepathically while it's nearby, you always know where it is and can see through its eyes 5 (any mix of types) Can also Manifest
5 Jaggling affiliated with a specific Incarna Intelligent Speak telepathically regardless of location, you can share any sense or gift-based knowledge 6 (any mix of types) same

Bastet

Kitsune

  • Go-en
  • Sempai

Rokea

  • Remora

Possessed

  • Cult: Two NPCs per dot

Mage

Technocracy

  • Backup: Two regular NPCs or one more skilled NPC per dot
  • Companion
  • Patron
  • Spies

Progenitors

  • Cephalomorph
  • Cetaceomorph
  • Dracomorph
  • Sauromorph

Sorcerer

Changeling

Dreamers
Dot-filled.png 1 Dreamer
Dot-filled.pngDot-filled.png 2 Dreamers
Dot-filled.pngDot-filled.pngDot-filled.png 4 Dreamers
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 6 Dreamers
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 8 Dreamers
Retinue
Dot-filled.png 1 member
Dot-filled.pngDot-filled.png 2 members
Dot-filled.pngDot-filled.pngDot-filled.png 4 members
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 6 members
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 10 members

Nunnehi

  • Spirit Companion

Demon

  • Pacts: One NPC per dot

Hunter (HtR)

  • Bystanders: One NPC per dot
  • Patron

Hunter (conceptual, regardless of race)

  • Backers: Similar to Allies, but you don't ICly know who they are