Difference between revisions of "Hellfire"

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imported>Deil
imported>WhoopingCrane
(→‎Aspects: adding agg requires 2 extra successes, not 1)
 
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{| align="top" style="padding:5px; margin-left:auto;margin-right:auto; background:#CC99EE; border:solid;border-color:#550000"
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{{ :Template:Sorcery }}
|[[file:fav-alch.gif|Alchemy|link=Alchemy]]
+
 
| [[file:fav-conj.gif|Conjuration|link=Conjuration]]
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=Basics=
| [[file:fav-conv.gif|Conveyance|link=Conveyance]]
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| [[file:Fav-div.gif|Divination|link=Divination]]
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* Roll: Manipulation + Occult vs (3 + level) <!-- house rule -->
| [[file:fav-ench.gif|Enchanting|link=Enchanting]]
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<!-- house rule: Willpower cost is waived -->
| [[file:fav-fasc.gif|Fascination|link=Fascination]]
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* Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time.
| [[file:fav-fort.gif|Fortune|link=Fortune]]
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* Duration of effect: Instant
| [[file:fav-heal.gif|Healing|link=Healing]]
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* Rituals: Fire's Weal (2), Hellblade (2)
| [[file:fav-fire.gif|Hellfire|link=Hellfire]]
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* Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level):
| [[file:fav-oneiro.gif|Oneiromancy|link=Oneiromancy]]
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** Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke
| [[file:fav-shad.gif|Shadowcasting|link=Shadowcasting]]
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** Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood
| [[file:fav-shape.gif|Shapeshifting|link=Shapeshifting]]
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** Level 4 (costs 5 freebies or 5 XP): Drowning Tide
| [[file:fav-SBW.gif|Summoning, Binding, Warding|link=Summoning, Binding, Warding]]
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| [[file:fav-weat.gif|Weather Control|link=Weather Control]]
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=Aspects=
|}
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{| border="1"
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See main [[Numina]] page for summary of aspect mechanics
! colspan="2"|
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! colspan="2"|
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{|
! colspan="2"|
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!
! colspan="2"|
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! Damage
! colspan="2"|
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! Range
 +
! Area
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]]
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| style="min-width: 100px" |[[file:fav-fire.gif|x16px]]
|
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| 2 dice of lethal
|[[file:fav-fasc.gif|x16px]]
+
| Touch only. The sorcerer must make a successful Brawl attack in order to hit his target and deliver damage (which is in addition to normal melee damage).
|
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| A single target
|[[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
+
| 4 dice of lethal
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| Less than 10 feet
|
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| A small area; 3 square feet or so
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
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| 6 dice of lethal or 2 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| Less than 25 feet
|
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| No more than a couple square yards or so
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
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| 8 dice of lethal or 4 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| About 50 feet
|
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| 10 square feet (which can be arranged as a wall, circle or whatever).
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
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| 10 dice of lethal or 6 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
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| Any target within 150 feet
|
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| 20 square feet
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|-
 
|-
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
|[[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]][[file:fav-fire.gif|x16px]]
|
+
| 12 dice of lethal or 10 dice of aggravated
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
+
| A target within 200 yards or so
|
+
| Approximately 50 square feet
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
|[[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]][[file:fav-fasc.gif|x16px]]
 
|
 
 
|}
 
|}
 +
 +
[[Category:Mortal+]]
 +
[[Category:Sorcerer]]
 +
[[Category:Stats]]

Latest revision as of 13:36, 25 March 2019


Basics

  • Roll: Manipulation + Occult vs (3 + level)
  • Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
  • Duration of effect: Instant
  • Rituals: Fire's Weal (2), Hellblade (2)
  • Special effects (pages 80-81, allow you to create something other than fire, using your existing Hellfire level):
    • Level 1 (each costs 2 freebies or 2 XP): Decay, Dust Storm, Sleet, Smoke
    • Level 2 (each costs 3 freebies or 3 XP): Earthquake, Lightning, Tanglewood
    • Level 4 (costs 5 freebies or 5 XP): Drowning Tide

Aspects

See main Numina page for summary of aspect mechanics

Damage Range Area
Fav-fire.gif 2 dice of lethal Touch only. The sorcerer must make a successful Brawl attack in order to hit his target and deliver damage (which is in addition to normal melee damage). A single target
Fav-fire.gifFav-fire.gif 4 dice of lethal Less than 10 feet A small area; 3 square feet or so
Fav-fire.gifFav-fire.gifFav-fire.gif 6 dice of lethal or 2 dice of aggravated Less than 25 feet No more than a couple square yards or so
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 8 dice of lethal or 4 dice of aggravated About 50 feet 10 square feet (which can be arranged as a wall, circle or whatever).
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 10 dice of lethal or 6 dice of aggravated Any target within 150 feet 20 square feet
Fav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gifFav-fire.gif 12 dice of lethal or 10 dice of aggravated A target within 200 yards or so Approximately 50 square feet