Difference between revisions of "Shapeshifting"

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imported>Deil
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imported>WhoopingCrane
 
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{| align="top" style="padding:5px; margin-left:auto;margin-right:auto; background:#CC99EE; border:solid;border-color:#550000"
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{{ :Template:Sorcery }}
|[[file:fav-alch.gif|Alchemy|link=Alchemy]]
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| [[file:fav-conj.gif|Conjuration|link=Conjuration]]
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=Basics=
| [[file:fav-conv.gif|Conveyance|link=Conveyance]]
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| [[file:Fav-div.gif|Divination|link=Divination]]
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* Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level) <!-- house rule -->
| [[file:fav-ench.gif|Enchanting|link=Enchanting]]
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<!-- house rule: Willpower cost is waived -->
| [[file:fav-fasc.gif|Fascination|link=Fascination]]
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* Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). <!-- house rule --> Each additional roll doubles total casting time.
| [[file:fav-fort.gif|Fortune|link=Fortune]]
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* Duration of effect: One scene
| [[file:fav-heal.gif|Healing|link=Healing]]
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* Rituals: none
| [[file:fav-fire.gif|Hellfire|link=Hellfire]]
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| [[file:fav-oneiro.gif|Oneiromancy|link=Oneiromancy]]
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=Aspects=
| [[file:fav-shad.gif|Shadowcasting|link=Shadowcasting]]
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| [[file:fav-shape.gif|Shapeshifting|link=Shapeshifting]]
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See main [[Numina]] page for summary of aspect mechanics
| [[file:fav-SBW.gif|Summoning, Binding, Warding|link=Summoning, Binding, Warding]]
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| [[file:fav-weat.gif|Weather Control|link=Weather Control]]
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{|
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!
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! Shift Scale
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! Subject
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! Disparity
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|-
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| style="min-width: 100px" |[[file:fav-shape.gif|x16px]]
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|A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
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|The sorcerer can only affect himself.
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|The sorcerer can only affect himself and must take only one animal feature.
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|-
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]]
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|Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
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|No further effect yet
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|No further effect yet
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|-
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]]
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|Significant change: The sorcerer replaces some body part with an animal feature-- a full clawed paw, a nasty shark jaw or an externalized digestive system.
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|No further effect yet
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|No further effect yet
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|-
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]]
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|Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
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|The sorcerer can affect a different subject instead of himself.
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|The sorcerer can make two unrelated shifts: having a wolf claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
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|-
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]]
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|Full shifting: The sorcerer can change completely into animal forms.
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|The sorcerer can affect two subjects at once.
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|The sorcerer can make three unrelated shifts.
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|-
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|[[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]][[file:fav-shape.gif|x16px]]
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|Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines.
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|The sorcerer can affect up to three subjects at a time.
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|The sorcerer can freely mix and match shifting traits.
 
|}
 
|}
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[[Category:Mortal+]]
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[[Category:Sorcerer]]
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[[Category:Stats]]

Latest revision as of 19:12, 30 August 2019


Basics

  • Roll: Stamina + Animal Ken (mythic sorcery) or Intelligence + Science (extraordinary science) vs (3 + level)
  • Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
  • Duration of effect: One scene
  • Rituals: none

Aspects

See main Numina page for summary of aspect mechanics

Shift Scale Subject Disparity
Fav-shape.gif A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. The sorcerer can only affect himself. The sorcerer can only affect himself and must take only one animal feature.
Fav-shape.gifFav-shape.gif Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the like. No further effect yet No further effect yet
Fav-shape.gifFav-shape.gifFav-shape.gif Significant change: The sorcerer replaces some body part with an animal feature-- a full clawed paw, a nasty shark jaw or an externalized digestive system. No further effect yet No further effect yet
Fav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gif Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. The sorcerer can affect a different subject instead of himself. The sorcerer can make two unrelated shifts: having a wolf claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
Fav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gif Full shifting: The sorcerer can change completely into animal forms. The sorcerer can affect two subjects at once. The sorcerer can make three unrelated shifts.
Fav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gifFav-shape.gif Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. The sorcerer can affect up to three subjects at a time. The sorcerer can freely mix and match shifting traits.