Difference between revisions of "User:Arumi/Colored OOC"

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==Code==
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This is my draft of an attempt to get custom colors into OOC game-wide, without breaking my logger.
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<pre>
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&CMD-OOC_EMIT SGP - Main Globals=$ooc *: @pemit/contents %l=[setq(1,get(%#/ooc_color_1))][setq(2,get(%#/ooc_color_2))][ansi(%q1,<)][ansi(%q2,OOC)][ansi(%q1,>)] %N[switch(mid(%0,0,1),:,%b[delete(%0,0,1)],;,[delete(%0,0,1)],%bsays\, "%0")]
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</pre>
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==User Instructions==
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Set your <code>ooc_color_1</code> and <code>ooc_color_2</code> attributes on yourself to the ansi codes you want for the <code>&lt;&gt;</code> and the <code>OOC</code> respectively, according to <code>help ANSI CODES</code>. For example:
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Red and Blue:
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<pre>
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&ooc_color_1 me=r
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&ooc_color_2 me=b
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</pre>
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Bold Cyan and Magenta:
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<pre>
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&ooc_color_1 me=h<#5fffff>
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&ooc_color_2 me=<#ff00ff>
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</pre>
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==Coder instructions==
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Just replace that attribute on SGP - Main Globals with this one. I made changes versus the [http://www.gwen-morse.com/wiki/index.php/SGP_Base_Globals baseline SGP Base Globals]. If there were already house changes, those would need to be re-applied to my code.

Latest revision as of 05:38, 31 August 2020

Code

This is my draft of an attempt to get custom colors into OOC game-wide, without breaking my logger.

&CMD-OOC_EMIT SGP - Main Globals=$ooc *: @pemit/contents %l=[setq(1,get(%#/ooc_color_1))][setq(2,get(%#/ooc_color_2))][ansi(%q1,<)][ansi(%q2,OOC)][ansi(%q1,>)] %N[switch(mid(%0,0,1),:,%b[delete(%0,0,1)],;,[delete(%0,0,1)],%bsays\, "%0")]

User Instructions

Set your ooc_color_1 and ooc_color_2 attributes on yourself to the ansi codes you want for the <> and the OOC respectively, according to help ANSI CODES. For example:

Red and Blue:

&ooc_color_1 me=r
&ooc_color_2 me=b

Bold Cyan and Magenta:

&ooc_color_1 me=h<#5fffff>
&ooc_color_2 me=<#ff00ff>

Coder instructions

Just replace that attribute on SGP - Main Globals with this one. I made changes versus the baseline SGP Base Globals. If there were already house changes, those would need to be re-applied to my code.